Glossary
Every bet, call and piece of table slang in one place. Search a word, filter by topic, or jump to a letter — and follow the links between related terms.
A
Ace Deuce
A roll of 1+2 = 3.
Aces
A roll of 1+1 = 2.
Action
The total amount a player (or the table) is wagering.
All Small
A bonus bet that all of 2, 3, 4, 5 and 6 roll before a 7. Pays 30 to 1.
All Tall
A bonus bet that all of 8, 9, 10, 11 and 12 roll before a 7. Pays 30 to 1.
Any Craps
A one-roll bet that the next roll is 2, 3 or 12. Pays 7 to 1.
Any Seven
A one-roll bet that the next roll is a 7, in the middle of the table. Pays 4 to 1 — one of the worst bets on the layout.
Apron
The outer rim of the table, and the place where bettors stand. Where you stand along it decides where your chips are placed in the Point Boxes and on the other spots around the table.
B
Back Wall
The far end of the table, lined with textured rubber pyramids. A valid throw must hit it.
Bank
The dealers' chip tray in the center of the table, in front of the boxman, where all the house chips are kept.
Bar 12
On the Don't Pass, a come-out 12 is "barred" — the bet pushes instead of winning. Some casinos bar the 2 instead.
Base Dealer
One of the two dealers standing on either side of the boxman. They make change, pay and collect bets, and place Come, Place, Buy and Lay bets for players on their half of the table.
Big 6 / Big 8
A bet that a 6 or 8 rolls before a 7, paying even money. It's a sucker bet — a Place bet on the same number pays better.
Boxcars
A roll of 6+6 = 12.
Boxman
Supervises the table and settles disputes. Seated between the base dealers, behind the chip bank.
Buy Bet
Like a Place bet, but paid at true odds in exchange for a 5% commission. Marked with a yellow BUY lammer. Mostly worth it on the 4 and 10.
Buy-In
Putting cash on the table to be converted to chips. Lay the cash down and tell the dealer "change only" — don't hand it over mid-roll.
C
C & E
A split one-roll bet: half on Any Craps (2, 3, 12) and half on 11 ("Yo"). The stickman handles it.
Cap
A small extra chip added to a bet to round it up to a clean multiple — for example, $5 on top of $25 to make a $30 Place 6.
Cocked Dice
A die that lands leaning on a chip or against the wall instead of flat. The roll doesn't count.
Color Up
Exchanging smaller chips for higher-denomination ones when leaving the table.
Come
A Pass Line bet made after a Point is set. The next roll becomes its own personal Point, so you can have several numbers working at once.
Come Odds
Odds on a Come bet, placed on top of the Come chip in its number's box, slightly offset so both stacks stay visible.
Come-Out Roll
The first roll of a new round, when no Point is set. 7 or 11 wins the Pass Line, 2, 3 or 12 loses, and anything else sets the Point.
Coming Out
Called by the stickman when a new come-out roll is about to be thrown.
Contract Bet
A bet that can't be taken down once it's working — Pass Line and Come bets after a Point is set.
Crapless Craps
A variant where 2, 3, 11 and 12 can become Points instead of being craps or naturals. The Pass Line can't lose on the come-out, but the house edge goes up.
Craps
A 2, 3 or 12 on the come-out roll. Pass Line loses and Don't Pass wins (except the Bar 12, which pushes).
D
Dark Side
Betting against the shooter — the Don't Pass. Some players frown on it.
Decision
A roll that settles a bet one way or the other — a Pass Line win or loss, for example.
Dice
Two six-sided cubes, each numbered 1–6. Casino dice are clear, precision-cut and serial-numbered, and are changed out often.
Dice Pass
When the dice move to the next shooter after a seven-out.
Don't Come
A Don't Pass bet made after a Point is set — you bet against whatever number comes next.
Don't Pass
The opposite of the Pass Line — a bet against the shooter. Wins on 2 or 3 on the come-out, loses on 7 or 11, pushes on 12, and otherwise wins if a 7 comes before the Point.
E
Easy Way
A total made with two different numbers — 5+3 for an 8, for example.
Eighter from Decatur
A roll of 8.
F
Fever
A roll of 5.
Field
A one-roll bet. Wins on 2, 3, 4, 9, 10, 11 or 12 — paying double on the 2 and triple on the 12 at most Las Vegas casinos (some pay double on both) — and loses on 5, 6, 7 or 8.
Fire Bet
A bonus bet that the shooter makes several different Points before sevening out. Pays more for each additional unique Point.
For the Dealers
Said when placing a chip as a tip — a bet on the Pass Line for the crew, which pays the dealers if it wins.
H
Hand
A shooter's whole turn with the dice, from their first come-out roll until they seven out.
Hard Way
A total made with a matching pair — 2+2, 3+3, 4+4 or 5+5.
Hardways
A bet that a specific total will roll as a matching pair before it rolls the easy way or a 7. Hard 4 and 10 pay 7 to 1; Hard 6 and 8 pay 9 to 1.
Hit the Back Wall
The rule that a throw has to reach the far wall of the table. A throw that doesn't is a no-roll.
Hop Bet
A one-roll bet on one exact pair of dice. Two ways to roll an easy combo, so it pays 15 to 1; only one way to roll a double, so it pays 30 to 1.
Horn
A one-roll bet split across 2, 3, 11 and 12, with one number paying at its own odds and the other three losing. Hand over a bet divisible by four.
Horn High
A Horn bet with an extra unit on one of the four numbers, so that number pays more when it hits.
Hot Table
Slang for a table (or shooter) on a long run of rolls without a seven-out. A cold table is the opposite — shooters sevening out quickly.
House Edge
The percentage of each bet the casino expects to keep over time. Pass Line is about 1.4%; Odds are 0%; proposition bets are far higher.
I
L
Lay Bet
A bet that a 7 will roll before a Point number, paid at true odds minus a 5% commission on the potential win. Marked with a blue LAY lammer.
Lay Odds
Odds on a Don't Pass or Don't Come bet. You risk more than you win, because a 7 is more likely than any Point — but still at true odds, with no house edge.
Line Away
Called on a seven-out: Pass Line bets lose and are collected, and Don't Pass bets are paid.
Little Joe
A roll of 2+2 — the hard 4.
M
Make 'em All
A bonus bet that every number except 7 — 2 through 6 and 8 through 12 — rolls before a 7. Pays 150 to 1.
Marker
A casino credit IOU — chips advanced to a known player against their approved credit.
Max Odds
The most odds a table allows behind a Pass Line or Come bet. 3-4-5x means three times on 4 and 10, four times on 5 and 9, and five times on 6 and 8.
Money Plays
Putting cash on the layout and telling the dealer what bet to make with it. Cash on the table is converted to chips first.
N
Natural
A 7 or 11 on the come-out roll. Pass Line wins, Don't Pass loses.
Nina
A roll of 9.
No Roll
Called when a throw is invalid — usually because it didn't hit the back wall or a die left the table. It doesn't count; roll again.
O
Odds
An extra bet placed behind a Pass Line or Come bet once a Point is set, paid at true odds. It's the only bet on the table with no house edge.
Off
Bets that are temporarily deactivated — not at risk. By default, Place and Buy bets are off on a come-out roll, while Lay bets, Hardways and the odds behind Don't Come bets stay working (Come odds are off). You can turn a Hardway off any time.
P
Pass Line
The basic bet with the shooter. Wins on a 7 or 11 on the come-out, loses on 2, 3 or 12, and otherwise wins if the Point repeats before a 7. Once a Point is set it can't be taken down.
Pit Boss
The floor supervisor who oversees a group of tables, above the boxman.
Place Bet
A bet that a Point number will roll before a 7. It can be made or taken down at any time, and pays slightly less than true odds.
Place to Lose
A bet that a 7 rolls before a Point number, made like a Place bet. It pays slightly less than true odds, with no separate commission.
Point
The number — 4, 5, 6, 8, 9 or 10 — rolled on the come-out. Once it's set the shooter keeps rolling, and the Pass Line wins if the Point repeats before a 7.
Point Box
The box on the layout for each Point number — 4, 5, 6, 8, 9 and 10. Where a chip sits inside it shows what kind of bet it is, and the spot it sits on matches where the bettor is standing on the apron — a quick way to check your own bets on a busy table.
Proposition Bet
Any of the one-roll or special bets in the center of the table, handled by the stickman. They carry the highest house edges.
Puck
The two-sided disc that marks the Point. Black side (OFF) means a come-out roll is next; white side (ON) is placed in the Point's box once a Point is set.
Pull Down
Removing a bet from the table and taking your money. Place, Buy, Lay and Odds can be pulled down any time; contract bets can't.
Push
A tie. The bet is returned with no win or loss — for example, a Don't Pass bet when a 12 is rolled on the come-out.
Put Bet
A bet placed directly on a Point number after it's established, with odds behind it, instead of going through the Come area.
Pyramids
The pyramid-shaped rubber studs on the back wall that make the dice bounce unpredictably.
R
Rail
The padded, grooved edge around the table where players keep their chips and drinks.
Regress
Dropping a bet down to a lower amount after a win, taking the difference off the table.
Repeater Bet
A bonus bet that a specific number rolls a set number of times before a 7. The more repeats required, the higher the payout.
Right Bettor
A player betting with the shooter (Pass Line, Come). A wrong bettor bets against the shooter (Don't Pass, Don't Come).
S
Same Bet
A call that leaves your bets exactly as they are, with the payout passed to you.
Same Dice
Called when the dice fly off the table and the shooter wants to reuse them, rather than have the stickman issue new ones.
Seven Out
A 7 rolled after a Point is set, ending the shooter's turn. Pass Line and Come bets lose; Don't Pass and Don't Come win. The dice pass to the next shooter.
Shooter
The player who is throwing the dice. The role passes around the table after each seven-out.
Sixie from Dixie
A roll of 6.
Snake Eyes
A roll of 1+1, the 2.
Stick
The long curved stick the stickman uses to push the dice back to the shooter.
Stickman
The dealer who uses the curved stick to move the dice, calls out every roll, controls the pace of the game, and handles the proposition bets in the middle of the table.
T
Table Minimum
The smallest (and largest) bet the table allows, posted on the table.
To 1 / For 1
"To 1" pays the winnings and returns your bet; "for 1" pays the total including your bet. 16 for 1 is the same as 15 to 1.
Toke
A tip for the dealers. The usual way to tip at craps is to make a bet for them.
True Odds
The payout that exactly matches the real chance of winning, so the house has no edge. Odds bets pay it: 2 to 1 on 4 and 10, 3 to 2 on 5 and 9, 6 to 5 on 6 and 8.
Two Way
A proposition bet split between you and the dealers — you and the crew share the win.
V
Vig
The commission charged on Buy and Lay bets — typically 5%, rounded down to the dollar (so $1 on a $20 Buy, with a $1 minimum).
W
Winner Seven
Called when a 7 or 11 on the come-out wins the Pass Line.
Working
Bets that are active and at risk on the current roll.
World Bet
A Horn bet plus Any Seven in one — five units covering 2, 3, 7, 11 and 12 on the next roll.
Y
Yo
A roll of 5+6 = 11 — called "Yo" so it's never confused with "seven."